![]() ![]() Reduce the number of boring perks by merging many generic crafting perks into skillsĪ reimplementation of the skill system similar to that of previous fallout games including 11 New skillsĪ return of the traits system seen in New Vegas Improve replayability by stopping each character from transitioning into a jack of all tradesĪllowing for each character to feel more distinct ![]() I am always open to suggestions for new perk/trait ideas. Once I have a better grasp on balance for the mod, I intend to resume the implementation of new perks and traits. In the coming weeks, I am looking for a large amount of feedback in regards to balance and any other issues. While I have tested to ensure that all perks function at a glance, I am only one person and doing this in my limited spare time, as such perks may not function as intended. Hot Diggity is a total overhaul of the leveling system of Fallout 4 with the reintroduction of skills, traits and adds a large number of new perks to play with! Hot Diggity (Progression Skills and Perk Overhaul) ![]()
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